Many games aim to manipulate our perceptions in one way or another. Whether it’s intentionally by introducing an illusion, or accidentally by creating a sense of immersion that makes us think we’re elsewhere, perception is integral to the gameplay experience. The issue is how do you know if you’ve succeeded? It’s not easy tracking your success with the human mind and game design doesn’t always make this process easy either. However there are some methods for gauging whether your efforts in manipulating players’ perceptions have been successful enough to keep them playing for longer periods of time without realizing they’re actually still sitting at their desk all day long (or worse yet, taking breaks). If any techniques can be successfully applied these might be worth investigating when designing perception-focused experiences.

Perception is the process of gathering information about the world through your five senses. It’s what allows you to experience objects in a way that isn’t just sensory input, but rather an interpretation. This includes things like how light reflects off surfaces, or how sounds are perceived.

Perception is a stat used by collecting occupations like as Botanist, Miner, and Fisher in Final Fantasy XIV. It controls the pace at which High Quality things may be collected, as well as the efficacy of certain item collectability talents.

If you’re new to XIV (or even simply crafting and collecting), you’re undoubtedly feeling a little daunted by how complex the mechanics may be. There’s a lot to learn, and you’ll have to consider a lot of extra factors that aren’t present in other MMOs.

To collect the stuff you desire, whether you’re creating or gathering, you’ll have to play a minigame.

This necessitates the use of abilities, which are typically governed by a set of stats specific to crafting and collecting. Perception is one of these stats; you’ve undoubtedly spotted it as a benefit on some of your items along the road.

 

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Perception is unique to collecting, yet it’s similar to Control, a crafting stat that affects the completed item’s quality.

However, they don’t work in the same manner.

Rather than directly impacting the likelihood of receiving a High Quality item, control increases the efficacy of abilities that may improve quality. However, you can see how they function in the same way.

Obviously, the goal of the game is to gather as much High Quality material as possible. Because high-quality materials generally result in high-quality things, they’ll be in high demand on the Market Boards.

The laziness of other players is something you can almost always count on. They don’t want to go out and spend time looking for high-quality materials for their crafts, so you can do it for them and benefit handsomely.

However, it is not only for financial gain.

It will be necessary to obtain High Quality things from time to time in order to progress in the Botany/Mining/Fishing storylines.

In order to progress in these narratives, you must pay attention to your perception and understand how it works.

 

What is the Process of Perception?

Your Perception, which is impacted mostly by your level and the gear you’re wearing, will boost your chances of obtaining a High Quality item by 15%.

This indicates that the maximum Perception you may get is a +15 percent probability of receiving a High Quality item.

 

Perception Cap Screenshot in Final Fantasy XIVAll Rights Reserved by SQUARE ENIX CO., LTD.

 

That may not seem to be much.

However, when you think how much you’ll likely collect in a typical session, it soon adds up.

So, why is there such a low base cap?

There isn’t an official response. However, an informed assumption suggests that Square Enix does not want players to pound the High Quality materials to death and overwhelm the market with them. It’d throw the in-game economy into disarray even quicker than the previous two years.

If the limit was raised any higher, max-level crafters with the most up-to-date gear would be able to completely rinse all of the mid-level crafting nodes, resulting in massive amounts of High Quality materials and flooding the market.

High Quality handmade gear would eventually be greatly worthless, and the distinction between High and Normal Quality would be meaningless.

 

Gathering for Perception in Final Fantasy XIVAll Rights Reserved by SQUARE ENIX CO., LTD.

 

High-quality equipment usually comes with improved numbers.

When you have a complete set of High-Quality gear, this might result in a large gain in Perception.

In fact, it may sometimes make the difference between a good probability of harvesting High Quality and no harvest at all.

A list of all the gear sets accessible to crafters and gatherers can be found here.

However, I’d suggest consulting a specific guide to your chosen class for an idea of which items you should be wearing as you level. FFXIV Guild is an excellent site that goes into great depth regarding all of the existing crafting and collecting jobs.

 

What Can I Do to Improve My Perception?

If you’re frustrated by your lack of perception, don’t worry; it’s easy to fix. Whether or if it can be fixed inexpensively is another question, since if your level reaches a certain point, you may have to invest a significant amount of gil.

The majority of the time, a lack of perception is due to your equipment.

Gathering equipment isn’t as readily accessible as fighting equipment. Sure, every now and then you’ll be given a great piece of gear for completing work objectives.

Quests, on the other hand, will not provide you with a regular stream of prizes.

You also don’t get to walk into a dungeon and simply pick flowers for better armor.

 

Woodcutting Gathering Screenshot in Final Fantasy XIVAll Rights Reserved by SQUARE ENIX CO., LTD.

 

So, although your options for increasing perception are straightforward, they do need some expenditure.

The simplest way is to just purchase better equipment from the Market Board. However, depending on your server and level, this might become prohibitively costly.

So, if you’re in a Free Company, reaching out and asking if someone can build you the gear at a discount is a smart option.

Many craftspeople are willing to produce gear for their Free Company comrades if they pay for (or provide) the materials. This may help you save some gil, but don’t go about demanding that others make stuff for you.

If you’ve taken a few crafting courses, you may try your hand at making your own gear.

This will, however, need having access to a large number of resources, which may not be the case if you’re a newbie!

And I’d say it’s probably not worth splitting your time between numerous craftsmen and gatherers until you’ve gotten a few to max level and are making money from them.

Finally, you may go to a Scrip Exchange for further information.

These were first introduced in Heavensward, and they provide crafting and collecting a more defined reward system. Collectibles are highly coveted things that may be traded in for Scrips, a unique currency that can be used to upgrade your equip.

Unless you’ve reached specific leveling milestones, this is generally not a feasible option.

But, once again, I’d suggest consulting an FFXIV Guild guide to get a better understanding of what’s optimal for your level and position.

Perception is the mental process of interpreting sensory information. It can be influenced by a number of factors, including culture and familiarity with the environment. Reference: factors influencing perception.

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Frequently Asked Questions

How does the process of perception work?

A: Our perceptions arent a process that happens in the brain, but rather they happen when light enters our eyes and is received by photoreceptors in the retina. Were able to see because this light activates different types of receptors which tell us how bright or dark something appears to be.

How does perception work in the brain?

A: The way that the brain perceives information is through its senses, and its different for every person. Perceptions vary based on a variety of factors like visual acuity, what youre wearing your eyes to see, or bright light levels.

What are the 4 stages of the perception process?

A: The 4 stages of the perception process are visual, auditory, olfactory and tactile.

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