The Daily Reset is a thread where people post their gaming achievements, victories, and defeats. It is a place for bragging rights and a chance to talk about the games you enjoy playing.
The destiny 2 daily reset is a thread that is created for players to post their daily reset times.
The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Melee skills do greater damage and recharge considerably quicker as a brawler.
- When you are struck by a melee assault, you will be slowed.
- K1 Revelation, Moon, drops Arms in the legendary Lost Sector (PL 1320).
- Shields: Arc, Barrier Knight, and Unstoppable Ogre
- K1 Crew Quarters, Moon (PL 1350): Master Lost Sector (PL 1350): Legs
- Shields: Solar, Overload Captain, and Barrier Servitor
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Unflinching Sniper Aim @ Ada-1: Reduces flinching while aiming Sniper Rifles in the face of incoming fire.
- Damage to a Warmind Cell causes a blast of suppressing Void energy to be released at Ada-1. Additionally, Warmind Cells take less damage from you.
- Banshee-44’s Major Spec: Deals additional damage to strong opponents.
- Radar Tuner @ Banshee-44: When you quit aiming down sights, radar returns instantly.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Helium Filaments & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|The first one in, the last one out||Shotgun of Energy||Fluted Barrel / Extended Barrel||Assault Magazine / Consistent Rounds||Holster with Automatic Loading||Demolitionist|
|Slumbering Slab||Bow for primary combat||High Tension String / Tactile String||Straight Fletching / Fiberglass Arrow Shaft||Winds of Death||Demolitionist|
|Astonishing Luck||Launcher for Heavy Grenades||Linear Compensator / Confined Launch||Spike Grenades and Sticky Grenades are two types of grenades.||Detector of Threats||Quickdraw|
|Shadow Casting||Sniper Rifle (Primary)||ATC Rex / ATB Long Range||Tactical Magazine / Accurate Rounds||Field Preparation||Assassin with a Plan|
|Blazon Eternal||Scout Rifle for Energy||Spark PS / Signal MS5||Appended Magazine / Alloy Magazine||Overflow||All for one|
|Quickfang||Sword of Power||Enduring Blade / Hungry Edge / Honed Edge||Thresh||Countdown Timer||Shader by default|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
House of Light, Splicer Servitor
|Burst of the Splicer||Pulse Rifles are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Rifle with 30 Pulses||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Sphereology of the Splicer||Create Orbs of Power in Override.||ten power orbs||XP+|
|Deletion with a Purpose||Defeat Vex with pinpoint accuracy. Those who have been defeated in Override are more valuable.||30 Accuracy||XP+|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||Grenade 20||XP+|
|Vanguardian||Defeat your opponents in any attack.||Fifty combatants||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Calculations in Cold Temperatures||In strikes, defeat fighters who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be helped by one or more teammates to defeat opponents.||Five opponents were defeated.||XP+|
|High-intensity||Use any Energy weapon to defeat your opponents.||Energy weapon #5||XP+|
|Maximum Productivity||In a single life, defeat opponents.||2 Streak||XP+|
|There are no survivors.||Eliminate opponents in Elimination.||Three people have been eliminated.||XP+|
Gambit, The Drifter
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|Face-to-Face||Fill up your team’s bank to summon Primevals in Gambit.||2 Primevals have been summoned.||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Falling Apart||Defeat the Fallen in the continent of Europa.||25 Fallen||XP+|
|Vex Combustion is a trademark of Vex Combustion.||Using Solar damage, defeat Vex on Europa.||20 Vex||XP+|
|Rifleman Goes Missing||In Europa Lost Sectors, vanquish opponents with precise finishing strikes with a Linear Fusion Rifle.||Rifle with 10 Linear Fusion Rifles||XP+|
|European Responsibility||Combatants must be defeated in Cadmus Ridge.||Fifty combatants||XP+|
|Calibration of an Automatic Rifle||Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Rifle with 100 bullets||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of a Hand Cannon||Hand Cannons should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Cannon with 100 Hands||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of a Linear Fusion Rifle||Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Rifle with 100 Linear Fusion Rifles||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Defender of the Moon||On the Moon, there are no public events. The greatest progress is made by heroic public occurrences.||6 public gatherings||5 Helium Filaments & XP+|
|Draw two times||Rapidly defeat opponents in groups of two or more using a Hand Cannon.||15 Defeated quickly||5 Helium Filaments & XP+|
|Runner with a Gun||Rapidly defeat opponents in groups of two or more with a Submachine Gun.||15 Defeated quickly||5 Helium Filaments & XP+|
|Aquiver Has Fell||On the Moon, Archer’s Line has been defeated.||25 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Shock Treatment||Arc damage is used to defeat enemies in Nightmare Hunts.||20 Arc||1 Phantasmal Fragment & XP+|
|Strike with Courage||In Nightmare Hunts, use melee to defeat opponents.||15 Melee||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||Etheric Spiral No. 5|
|Extremely visible||On the Tangled Shore, get Super kills.||20 kills in a row||Etheric Spiral No. 5|
|Scavenging on the Beach||On the Tangled Shore, gather Etheric Spirals.||5 resources have been collected||Etheric Spiral No. 5|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Extremely Destructive||In the EDZ, get Super kills.||20 kills in a row||10 Dusklight Shard & XP+|
|Marc’s Person||In the EDZ, get Sniper Rifle kills.||15 kills with a sniper rifle||10 Dusklight Shard & XP+|
|Scavenger from Salzwerk||In the EDZ, loot chests.||5 chests have been plundered||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Practice on a specific goal||Using precise damage, defeat fighters inside the Cosmodrome.||20 Accuracy||Spinmetal Leaves & XP+|
|It’s over with a bang||Use your grenade ability to defeat opponents in the Cosmodrome.||5 Grenade||Spinmetal Leaves & XP+|
|Nothing should be left behind.||Using any Power weapon, defeat fighters in the Cosmodrome.||5 Weapons of Strength||Spinmetal Leaves & XP+|
|Specialities||Use any Energy weapon to defeat opponents in the Cosmodrome.||Weapon with ten points of energy||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Extremely powerful||On Nessus, get Super kills.||20 kills in a row||10 Microphasic Datalattice & XP+|
|smashed to smithereens||On Nessus, get grenade kills.||20 people have been killed by grenades.||10 Microphasic Datalattice & XP+|
|Performance in Public||On Nessus, you may see all of the public events. The greatest progress is made by heroic public occurrences.||6 public events have been completed.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-01-14] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Grounded: The amount of damage you suffer when in the air is significantly increased. Perdition, Europa, and other Legendary Lost Sector (PL 1250) drops Bunker E15, Europa, dumps Helmet Master Lost Sector (PL 1280). Sorrow Altars in the Chest…
[D2] [2021-04-14] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Heavyweight: Power weapons do greater damage and have more ammunition. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. …
[D2] [2021-02-14] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Exodus Garden 2A, Cosmodrome, drops, Misc Legendary Lost Sector (PL 1250) Chest Perdition, Europa, dumps Arms… Master Lost Sector (PL 1280):
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-10-14]”
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