The best blue magic in Final Fantasy V is the Blue Magic spell, which allows you to learn spells from enemies. This article will teach you how to get them all and how they work.
The final fantasy v blue magic guide is a guide that provides information on the best Blue Magic spells in Final Fantasy V. This includes how to get them, what they do, and how to use them.
Blue Magic has been a mainstay of the Final Fantasy series for a long time, and FFV is no exception.
Some would even say that the Blue Magic mage is the most comprehensive magic user of all the mage professions, and their skill set would definitely support that assertion.
The major limitation of Blue Mages is that in order to utilize the abilities, you must first master them. In Final Fantasy V, this occurs when a character with the Learning ability is struck by the talent itself.
This implies that certain spells are simpler to learn than others, and you’ll have to use more devious methods to persuade opponents to cast support abilities on you.
But, in order to figure out which ones you should go for, we’ll list the greatest Blue magic spells in Final Fantasy XV and show you how to learn them.
10. Punching a Goblin
Goblin Punch is a standard non-elemental attack that strikes a single target while ignoring party position and weapon effect — Excalipoor, for example, will hit at full strength.
If you’re on the same level as the opponent, it also doubles the damage by eight, which you can certainly control and take advantage of.
Simply be struck by it from the adversaries Goblin, Black Goblin, Gilgamesh, Gobbledygook, Azulmagia, Sahagin, and Nix.
Magic Hammer (nine)
Without MP, certain opponents are completely worthless.
With Magic Hammer, you can certainly assist them in their quest.
If you use this on an opponent, you will reduce their current MP by half. And if you use it often enough, they’ll have no option but to resort to physical assaults, which you can easily deal with.
How to learn: Get struck by it by Byblos, Drippy, Apanda, Azulmagia, and Oiseaurare’s opponents.
Aqua Breath is number eight.
Despite its name, this is a non-elemental assault, not a water attack.
It also strikes all opponents with the force of a truck.
It’s a touch on the expensive side in terms of MP, but there’s no better method to wipe out a bunch of opponents quickly.
It also delivers 8 times the damage to desert foes, which may come in handy against the nefarious Sandworm.
How to learn: Get struck by it from the Dhorme Chimera, Manticore, Leviathan, Bahamut, Azulmagia, Crystal, Enuo, Gogo, and Aquagel foes.
1000 Needles (7)
This one is very straightforward and may seem to be an odd pick.
However, having an ability that delivers 1000 damage regardless of the circumstances should not be overlooked.
Some of the opponents in this game have very strong defenses. And having a method to consistently deliver a certain amount of damage is always beneficial.
It’s also one of the most important spells for low-level runs!
How to Study: Azulmagia, Lamia Queen, Cactus, Hedgehog, Lamia, Lemure, and Mykale can all strike you with it.
Death Claw (No. 6)
When you use Death Claw on an opponent, you will decrease their HP to single digits and paralyze them, essentially killing them.
It isn’t effective against all foes.
That isn’t to say it isn’t lethal in the proper fights.
How to learn: Get struck by Death Claw, Treant, Gilgamesh, Soul Eater, Azulmagia, Iron Claw, Objet d’Art, Strapparer.
Dark Spark is number five.
In Final Fantasy V, there were many methods to alter monster levels.
Dark Spark is perhaps the most dependable method of doing so.
When you strike an opponent with this, it loses half of its level.
Other than weakening it, this allows you to set it up to be struck by one of the level-specific Blue Magic spells if you know what its initial level was.
To learn how to use it, you must be struck by one of the following enemies: Black Flame, Strapparer, Ushabti, Azulmagia, Hades, or Shadow.
Missile number four
This one is utilized in conjunction with Death Claw since it lowers an enemy’s health by 3/4 and is somewhat more dependable.
It also gives your enemies the Old status, so it’s a good method to weaken them.
How to Study: Prototype, Rocket Launcher, Enkidu, Gilgamesh, Mecha Head, Soul Cannon, Azulmagia, and Motor Trap will all strike you with it.
3. Death at Level 5
This is one of the most devastating attacks in the game, but it can only be used against the proper opponents or those who have previously been struck by Dark Shock.
This move immediately KOs any opponent with a level divisible by 5, and it affects all foes.
This is mainly used to grind ABP in the Castle Bal basement by fighting Objet d’Art opponents, but it may also be utilized to swiftly finish fights if you know what you’re up against.
How to learn: Get struck by it by the adversaries Page 64, Level Checker, Azulmagia, Executor, Enuo, and Level Tricker (your level must be divisible by 5).
2. The Wind of White
This one seems to have been around for a long time.
Intriguingly, White Wind made its debut in Final Fantasy VII.
It heals the party for the amount of HP the caster presently possesses when used.
It’s obviously more effective with greater HP, but under the proper conditions, it’s still one of the most dependable methods to completely heal your party.
If you don’t have a White Mage with you, your Blue Mage should be more than willing to fill in.
How to learn: Cast Beastmaster’s “Control” on the Enchanted Fan, Dark Elemental, White Flame, and Hellraiser opponents to have them cast it on you.
Mighty Guard is number one.
This is the greatest Blue Magic spell in Final Fantasy V, as it has been for the whole series.
This will provide the whole party Protect, Shell, and Float.
And because there isn’t any AOE way to cast any of them, I’d argue Mighty Guard is the most effective Blue Magic spell by far.
Use Beastmaster’s “Control” on the following opponents to have them cast it on you: Ironclad, Stingray.
Vampire deserves special mention.
Vampire is a basic move that strikes and drains HP on its own.
However, the formula was somewhat tampered with in favor of you in the GBA game.
The old method for calculating how much HP was restored was as follows:
(Maximum HP of the Caster – current HP)/2
However, there was no split at the conclusion of the GBA.
As a result, you’d often wind yourself healing to full HP for just 2 MP.
How to learn: Steel Bat, Slime, Abductor, Zombie Dragon, Enkidu, Dark Aspic, Python, Mercury Bat, Azulmagia, Achelon, Dechirer, Shadow.
The ff5 blue magic walkthrough is a guide that tells you the best ways to get the Blue Magic spells in Final Fantasy V.
Frequently Asked Questions
How do I learn Blue Magic in Final Fantasy 5?
The best way to learn Blue Magic is to find a spell that you are able to cast, then use it repeatedly.
Where can I find blue magic spells?
The best place to find blue magic spells is on the internet.
How can I learn blue magic?
Blue magic is a type of magic that only exists in the game. Its not something you can learn, but its definitely something you should keep your eye on!
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